Update 1.17.0February 24, 2026
Shrouded Sky Event - Patch Notes 1.17.0
Hurricane map condition, new ARC enemies, weapon balancing
Shrouded Sky Event - Patch Notes 1.17.0
What's New?
Hurricane Map Condition
- Violent hurricanes sweep topside with low-visibility combat, powerful gales, and hurtling debris
- Forces new survival and combat strategies
Two New ARC Enemies
- Two new ARC enemy types spotted in the Rust Belt
The Weather Monitoring System
- New seasonal Player Project
Additional Content
- Free Raider Deck
- Dam Battlegrounds map update
- Expedition Window
- Facial hair customization options added
Balance Changes
Weapons
Stitcher
- Reduced Headshot Multiplier from 2.5 to 1.75
- Reduced Base Damage from 7 to 6.5
- Increased Per Shot Dispersion by ~50% (blooms faster)
Kettle
- Reduced Base Damage from 10 to 8.5
Venator
- Reduced Headshot Multiplier from 2.5 to 2
- Reduced Base Damage from 9 to 8
Jupiter
- Improved ADS Magnification from ~1.9x to ~2.2x
- Improved Equip Time from 1.2s to 1.05s
- Improved Unequip Time from 0.9s to 0.75s
Aphelion
- Reduced Base Reload Time from 4.5s to 3.5s
- Reduced Time Between Shots from 0.9s to 0.7s
- Reduced Vertical Recoil by ~50%
- Improved ADS Settle Speed by ~35%
Items and Crafting
- Energy Clip now available by default in the Workbench
Item Value and Cost Changes
- Deadline: Value 5,000 → 6,000 Coins; Trader price 15,000 → 18,000 Coins; new ARC part added as crafting cost
- Trailblazer: Value 1,600 → 2,200 Coins; Trader price 4,800 → 6,600 Coins; new ARC part added as crafting cost
- Wolfpack: Value 5,000 → 6,000 Coins; Rocketeer Driver added as crafting cost; Refined Explosive cost reduced
- Vita Spray: Value 3,000 → 3,400 Coins; Tick Pod added as crafting cost
- Showstopper: Value 2,200 → 2,100 Coins; Hornet Driver added as crafting cost; component changed from Advanced Electrical Components to Electrical Components
- ARC Parts sell values reduced to better reflect their crafting and progression uses
Patch Highlights
- Added a piano as an interactable object in the world
- Feats can now be rerolled three times per day for free
- Removed PvP Feats; updated and added new Feats
- Ziplines can no longer be placed on carryable objects
- Mines, traps, and remote flares can no longer be placed on other deployables
- Prevented enabling all NVIDIA Freestyle filters simultaneously to remove an unfair visual advantage
Bug Fixes
Achievements
- Fixed an issue where the "Blindsided" achievement sometimes did not trigger as intended on the first attempt
Animation
- Fixed various animation issues while vaulting
- Fixed an issue where some weapons didn't drop magazines during reloads
- Fixed an issue where reattaching to a ladder after jumping could distort the climbing animation
- Polished equip animations for pistols and hand cannon
- Improved arm and weapon positioning when swapping shoulders
- Fixed fall damage not applying if the player was in a knockback animation
ARC
- Fixed an issue where Surveyors and Fireballs could open prematurely
- Reduced erratic movement of ARC parts when stuck to a looted item
- Hornets now keep their upper armor after being destroyed
- Fixed an issue where the Rocketeer sometimes would not shoot despite having a clear view of its target
- Reduced cases where the Sentinel's shots could pass through geometry
Audio
- Limited bullet sound effects per trigger pull on burst weapons to the burst size
- Reduced audio stuttering on lower-spec PCs
- Lowered non-radio voice volumes for in-game dialogue
- Fixed an issue where sliding on stairs or debris could cause audio stutters
- Scrappy will now cluck less frequently
- Reduced menu SFX and music mix volume
- Fixed bird audio positional issues
Maps
Stella Montis
- Fixed multiple collision issues in Lobby, Atrium, Loading Bay, Train Station tunnels, and Seed Vault
- Adjusted night lighting to improve visibility
- Improved night-time visibility at the Seed Vault extraction
Buried City
- Lowered chance of finding rare loot in chimneys during Bird City
Blue Gate
- Improved thunderstorm lighting for better visual clarity
- Fixed an issue where players could go out of bounds in the tunnels
Gameplay
- Fixed an issue where interactions could be triggered from too far away
- Hold and continuous interactions now cancel when equipping another item or weapon
- Fixed an issue where players could become unable to move after being revived with a defib
- Prevented players from standing on thrown grenades and other non-walkable items
- Added missing gamepad aim assist for Sentinels, Turrets, Shredders, and Surveyors