Update 1.17.0February 24, 2026

Shrouded Sky Event - Patch Notes 1.17.0

Hurricane map condition, new ARC enemies, weapon balancing

Shrouded Sky Event - Patch Notes 1.17.0

What's New?

Hurricane Map Condition

  • Violent hurricanes sweep topside with low-visibility combat, powerful gales, and hurtling debris
  • Forces new survival and combat strategies

Two New ARC Enemies

  • Two new ARC enemy types spotted in the Rust Belt

The Weather Monitoring System

  • New seasonal Player Project

Additional Content

  • Free Raider Deck
  • Dam Battlegrounds map update
  • Expedition Window
  • Facial hair customization options added

Balance Changes

Weapons

Stitcher

  • Reduced Headshot Multiplier from 2.5 to 1.75
  • Reduced Base Damage from 7 to 6.5
  • Increased Per Shot Dispersion by ~50% (blooms faster)

Kettle

  • Reduced Base Damage from 10 to 8.5

Venator

  • Reduced Headshot Multiplier from 2.5 to 2
  • Reduced Base Damage from 9 to 8

Jupiter

  • Improved ADS Magnification from ~1.9x to ~2.2x
  • Improved Equip Time from 1.2s to 1.05s
  • Improved Unequip Time from 0.9s to 0.75s

Aphelion

  • Reduced Base Reload Time from 4.5s to 3.5s
  • Reduced Time Between Shots from 0.9s to 0.7s
  • Reduced Vertical Recoil by ~50%
  • Improved ADS Settle Speed by ~35%

Items and Crafting

  • Energy Clip now available by default in the Workbench

Item Value and Cost Changes

  • Deadline: Value 5,000 → 6,000 Coins; Trader price 15,000 → 18,000 Coins; new ARC part added as crafting cost
  • Trailblazer: Value 1,600 → 2,200 Coins; Trader price 4,800 → 6,600 Coins; new ARC part added as crafting cost
  • Wolfpack: Value 5,000 → 6,000 Coins; Rocketeer Driver added as crafting cost; Refined Explosive cost reduced
  • Vita Spray: Value 3,000 → 3,400 Coins; Tick Pod added as crafting cost
  • Showstopper: Value 2,200 → 2,100 Coins; Hornet Driver added as crafting cost; component changed from Advanced Electrical Components to Electrical Components
  • ARC Parts sell values reduced to better reflect their crafting and progression uses

Patch Highlights

  • Added a piano as an interactable object in the world
  • Feats can now be rerolled three times per day for free
  • Removed PvP Feats; updated and added new Feats
  • Ziplines can no longer be placed on carryable objects
  • Mines, traps, and remote flares can no longer be placed on other deployables
  • Prevented enabling all NVIDIA Freestyle filters simultaneously to remove an unfair visual advantage

Bug Fixes

Achievements

  • Fixed an issue where the "Blindsided" achievement sometimes did not trigger as intended on the first attempt

Animation

  • Fixed various animation issues while vaulting
  • Fixed an issue where some weapons didn't drop magazines during reloads
  • Fixed an issue where reattaching to a ladder after jumping could distort the climbing animation
  • Polished equip animations for pistols and hand cannon
  • Improved arm and weapon positioning when swapping shoulders
  • Fixed fall damage not applying if the player was in a knockback animation

ARC

  • Fixed an issue where Surveyors and Fireballs could open prematurely
  • Reduced erratic movement of ARC parts when stuck to a looted item
  • Hornets now keep their upper armor after being destroyed
  • Fixed an issue where the Rocketeer sometimes would not shoot despite having a clear view of its target
  • Reduced cases where the Sentinel's shots could pass through geometry

Audio

  • Limited bullet sound effects per trigger pull on burst weapons to the burst size
  • Reduced audio stuttering on lower-spec PCs
  • Lowered non-radio voice volumes for in-game dialogue
  • Fixed an issue where sliding on stairs or debris could cause audio stutters
  • Scrappy will now cluck less frequently
  • Reduced menu SFX and music mix volume
  • Fixed bird audio positional issues

Maps

Stella Montis

  • Fixed multiple collision issues in Lobby, Atrium, Loading Bay, Train Station tunnels, and Seed Vault
  • Adjusted night lighting to improve visibility
  • Improved night-time visibility at the Seed Vault extraction

Buried City

  • Lowered chance of finding rare loot in chimneys during Bird City

Blue Gate

  • Improved thunderstorm lighting for better visual clarity
  • Fixed an issue where players could go out of bounds in the tunnels

Gameplay

  • Fixed an issue where interactions could be triggered from too far away
  • Hold and continuous interactions now cancel when equipping another item or weapon
  • Fixed an issue where players could become unable to move after being revived with a defib
  • Prevented players from standing on thrown grenades and other non-walkable items
  • Added missing gamepad aim assist for Sentinels, Turrets, Shredders, and Surveyors